Stunt Protocol
There’s a specific kind of thrill when you’re airborne in a car, engine screaming, not sure if you’ll hit the ramp or tumble into scrap. Stunt Protocol lives in that split second. It’s a racing game that cares less about finishing first and more about how many times you can defy gravity before your tires touch pavement again. Developed by Process Games, this browser title throws you into obstacle-filled tracks where collecting stars isn’t just for show—it’s how you unlock faster, meaner cars.
The loop keeps people coming back: crash, respawn, collect five stars, upgrade, crash again—this time with more speed and less control. It’s chaotic, but the chaos feels deliberate. And if you’ve got a friend on the couch, the local two-player mode turns the whole thing into a competition where bragging rights go to whoever sticks the ugliest landing and still drives away.
How to Play
The objective is simple: drive through each track, collect stars scattered along the route, and reach the end. The catch is that stars are your currency for upgrades. Every five stars you grab in a single race instantly boost your car’s performance—more speed, better handling, maybe a little extra oomph for jumps. No menus, no shops; it happens mid-run, keeping the pressure on.
Desktop controls:
- Player 1: W (accelerate), A (left), S (brake/reverse), D (right), V (rest), R (respawn)
- Player 2: Arrow keys (up to accelerate, left/right to steer, down to brake), L (rest), P (respawn)
Mobile controls: On touchscreens, you get virtual buttons for gas, brake, and steering. They work fine, but expect a little less precision than a keyboard. The rest and respawn buttons are also on screen.
“Rest” is a neat trick—it resets your car’s orientation if you’re flipped upside down or wedged against a wall. It doesn’t teleport you back to a checkpoint; it just rights your vehicle on the spot. “Respawn” sends you back to the last checkpoint you passed, your lifeline when you’ve launched yourself into a bottomless pit.
Features
Single Player Time Trial
You against the clock. No opponents, no distractions—just you, the track, and a burning desire to collect every star. The goal is to finish as fast as possible while grabbing enough stars to upgrade your car. Each track has a set number of stars, usually around five or six, so you have to be deliberate about your route. Miss one, and you might have to replay the whole thing to get that upgrade.
Local Two-Player
This is where the game shines. Both players share the same screen, racing side by side through identical tracks. It’s split-screen without the split—you both see the same view, which means you can see exactly when your friend screws up. The chaos doubles because you’re both fighting for the same stars, and the physics don’t care about personal space. Bumping into each other can send one of you spinning into a wall. It’s messy, hilarious, and genuinely competitive.
Star Upgrade System
Every five stars you collect instantly upgrade your car. The changes are noticeable: your car gets faster, which is great on straightaways but terrifying on tight corners. The handling also tightens up, so you’ll need to adjust your steering mid-race. There’s no warning when an upgrade happens—you just feel the car lurch forward, and suddenly you’re going faster than you were ready for. It’s a risk-reward mechanic that forces you to decide: do I chase that star on the edge of a ramp, or play it safe?
Stunt Ramps and Obstacles
The tracks are built like a playground for a car with no sense of self-preservation. Giant ramps launch you into the air, where you can tilt your car to land cleanly or just let physics take over. There are moving barriers, collapsing platforms, and narrow bridges that demand precise steering. The game doesn’t hold your hand—you’ll learn the layout by crashing into it.
Tips and Strategies
Prioritize stars over speed. It’s tempting to floor it and try to finish first, but if you don’t collect five stars, you won’t upgrade. And without upgrades, later tracks become brutally difficult. Focus on the star path, even if it means taking a slower route.
Use rest, not respawn, for minor flips. If you’re upside down but still on the track, hit rest (V or L). It’s faster than respawning and keeps you in the race. Only respawn if you’ve fallen off the map or are completely stuck.
Air control matters. While airborne, you can tilt your car left or right to adjust your landing angle. Nose down to land faster, but be careful—hitting the ground at a bad angle can flip you. Tilt back to land on your rear wheels if you’re coming down steep.
Brake before sharp turns. The upgraded cars are fast, but they don’t turn on a dime. Tap the brake (S or down arrow) before a tight corner to avoid sliding into a wall. A little drift is okay, but you want to keep momentum.
Watch your opponent’s line in two-player. If you’re playing with a friend, don’t just stare at your own car. See where they’re going and try to cut them off or block them from collecting a star. It’s dirty, but it’s part of the fun.
Replay tracks to learn star locations. Each track has a fixed star layout. Once you know where they are, you can plan your route to grab them efficiently. The first run is always a mess; the second is where you start to shine.
Common Mistakes
Ignoring the star counter. New players often race through the track without checking how many stars they’ve collected. They finish with three or four, miss the upgrade, and wonder why the next track feels impossible. Keep an eye on that number.
Overcorrecting in the air. When you’re flying off a ramp, it’s easy to panic and mash the steering keys. That usually results in a sideways landing and a respawn. Instead, make small adjustments. Let the car settle.
Using respawn too often. Some players hit respawn the moment they feel stuck, even when a quick rest would fix the problem. Respawn sends you back to a checkpoint, which costs time. Rest keeps you in place.
Not braking. The faster your car gets, the more you need to brake. New players treat it like a straight-line drag race and then complain about the controls when they can’t make a turn. Brake early, turn, accelerate out.
Forgetting that two-player is local only. You can’t play online with a friend. It’s same-screen only. A lot of people assume there’s a multiplayer lobby, but nope—it’s couch co-op or nothing.
FAQ
Can I play Stunt Protocol on my phone?
Yes. The game works on mobile browsers with touch controls. It’s not as precise as a keyboard, but it’s playable.
How do I upgrade my car?
Collect five stars in a single race. The upgrade happens automatically as soon as you grab the fifth star. You’ll feel the car get faster and handle differently.
Is there an online multiplayer mode?
No. The only multiplayer option is local two-player on the same device. No online lobbies, no matchmaking.
What happens if I crash and can’t move?
Use the rest button (V on keyboard, on-screen button on mobile) to reset your car’s position. If that doesn’t work, use respawn (R or on-screen) to go back to the last checkpoint.
Is the game free?
Yes. Stunt Protocol is free to play in your browser. No downloads, no hidden payments.
Can I play with a controller?
The game doesn’t officially support gamepads. Keyboard and touch are the only input methods.
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Stunt Protocol doesn’t try to be a sim racer or a polished arcade title. It’s a messy, fast, star-hungry game that rewards persistence and punishes overconfidence. Whether you’re grinding solo or yelling at a friend on the same keyboard, it’s the kind of game you keep coming back to because one more run is all it takes to finally nail that jump.






